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Lastly, a direct appeal to Colossal Order: please make sure that all the features and systems that are currently available in the vanilla version of Cities: Skylines will be included in the sequel’s base game. In a free update, it added the option to remove and add traffic lights at intersections, an option that was introduced in the Traffic Manager mod, and it’s likely we’ll see Colossal Order add features of mods into the sequel. Cities: Skylines Youtuber and traffic expert Biffa always uses the Traffic Manager mod to solve the traffic problems in cities sent to him by his viewers.įans would love to see Cities: Skylines implement these fan-favorite mods into the Cities: Skylines vanilla game, and Colossal Order does have a track record of doing this with particular features. Like many players, we can’t see ourselves playing Cities: Skylines without the Traffic Manager or Network Extensions mods, which have fleshed out the game by providing more in-depth management of road systems. Mods are an essential part of the Cities: Skylines experience. For example, summer could see players required to pay to implement air conditioning in residential areas and on public transportation or there could be an increase in weather-related disasters, with thunderstorms, hurricanes, and tornados impacting a city’s economy and population, requiring players to invest in adequate weather protection. Cities would go through summer, spring, winter, and autumn, presenting players with season-specific issues to solve. The addition of seasons could introduce a number of new systems for players to manage. The sequel needs to support the simulation of dense cities with larger populations.
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For example, our largest city, with a 200,000 population, is virtually unplayable with a framerate that reaches an average of 20fps, and even scaling back the graphics quality to low hasn’t improved the performance. It’s quite well known that Cities: Skylines isn’t a very well-optimized game – many players have likely seen framerate drops and stutters when their cities have reached a 100,000 population. And having spent more than 200 hours in Cities: Skylines tinkering with our city’s road and transport networks – and tormenting the civilians of our city to see if they could survive a tsunami – we’re well placed to talk about four things we’d like to see from the sequel.
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We can now only hope there will be some form of an announcement soon.Ĭities: Skylines is probably one of the best simulation games we’ve ever played but improvements could be made, and new features added, that would make the sequel the ultimate GOAT of PC simulation games. There was speculation that we’d get an announcement about the rumored sequel at the recent PDXCon- which is the Cities: Skylines publisher: Paradox Interactive's own convention- but that didn’t happen.
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